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GH-MrSomebody

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A member registered May 16, 2021

Recent community posts

Eiyal--
This thread isn't about the bank /gold/debt problem, but if u read the title,  it's about the recent new changes.  
For example:

No more 24/day;  Now there's   6h time slots.  

Suppose you need to make a tool  (or cook or craft or ...)   ALL tools take less than 6h. (even weapons/armor)   [6h NOW = 1 time period!]  

So rest of time is wasted  [FORCED]
Same thing if someone is traveling---anything over or under is wasted/lost

New time sys is definitely a step *BACKWARD!*

BTW all old strategies used the old rule---including 1 DATE/day, & 24h time slots.   (etc)

*TIME* affects EVERYTHING  (at least until CW----disclaimer--haven't tried Act II) ----so just b/c something worked b4 doesn't mean it'll work now.  
Actually I'm finding a lot doesn't work good.   Example :  You can "Que"  upgrades---but not much else.    (can't do   "travel to XXX  & start doing YYY" -->>  All in 1 6h block!)

Hey Eiyal  ...  Ya like most have a life outside of here  LOL 

-->>  4 anyone who doesn't like the much fewer Dates   [1 of great things about this game is Moddable!] 

File is:  Game_globals.gd
Note that  7/WK is actually more than 1/day, since they're all avail @ once;
@ MAX charm   (now 6)    weekly_dates_max  = 4; 

Prostitutes have also been nerfed a *LOT;     In fact *SO* much that nearly anything else makes more gold!     [wood/fish/etc]

Archer Orcs?   Never tried that.   (think I did the combat Orcs----Fighter/  [can't rem their special!] )


I too haven't gone beyond 1st Act;   I suppose I could from an old save,  but even the 4 turns/day R a big change to get used to!  [& affect a *LOT*!]  
Even a small mistake----timing, placement, etc R more costly now.     + u have more wasted time.    [time period = 6h,  but maybe u only need 2?  or 4?]

2 /combat team depends on dungeon---& luck!     Newbie = no armor   (assume no classes?)  either basic weapon, or NONE.  
I've seen many get "slaughtered";     Again, part is luck/dungeon;   Worse is:    2  VS  6;       2 VS   (now more BONUS enemies!)  mult enemies w bonus;  [harder to hit/kill]


I suppose add 2 everything unlike some, I'm not really "Hard-Core",     Mostly play 4 fun/stress/tension relief, etc.   When It becomes a bad thing, when I want to toss the (*()*&!!!  out the window...(!).   Time to QUIT.     (or make game EASIER?)  
The more Dev tries to appeal to "Hard-Core" types,  the more he'll loose the casual "play for fun" types.     [hey even the Music is relaxing!]
(Ok,  the guy I read about wanting "INFINITE GOLD"  was too much  LOL!    --->>>  BEST OPTION    (anybody talk to the dev?)     Would be to have    EASY/MED/HARD options @ start.     [changing gold etc @ start,  would *NOT* change back other things---like reduced # of dates]

+ 2 both;  Pays  to shop around a *LOT*;  Save ur gold (get to CW ASAP!)  & buy rare stuff when/where u can find it.  (check shops daily!)   Even if u don't need it now, you might later on---& many things need a large amount.

I've read  tons of posts recommending dates  (for loyalty/training/etc)  --They're very much a core part of the game, & central to most strategies. IMHO they're invaluable.   [since they affect mood & loyalty, they also affect OBEDIENCE;  Nerfing obedience + Dates  is way *WAY* too much!  

The obedience nerf is difficult---but doable.    [ALONE]
Less dates = lower stats, less loyalty, [+ fewer time periods (shorter "days") mean everything takes too long,  [something that used to take 4h now takes 6! etc]

Actually how much of a stat boost u get depended a *LOT* upon their factors--buying/luck  [ F5  ---quite rare----much bigger boost than F1!] ----& b4 the change, again, u only got 1 date /day;   If you're really good at something & it's a habit  (every day!)  then yes it can become trivial---but I think that was only for some.

+ Dates only worked @ Mansion,  so if you're too far away...        (lost track of how many [new] games I've played, but very difficult to *NEVER* miss a date  1st 40 days  (B4 ~ Civil War/Mayor))
Games like this don't have a "easy/Med/Hard" mode,  It's all about playing style.    Lots & lots of ways to make it harder---but that should be an individual choice, not something forced on everybody .

Some used lots of combat----boost XP, gold, maybe another slave, etc  people will always try to find a shortcut or easy way of doing things.  (& usually in a game that shouldn't be wrong.)

If anyone that used to use dates a lot,  has (NEW GAME)  hints/strategies they want to share  (that'd be 6.0+)  Would love to hear from you.  (or a mod 2 change back?)

Some R just playing from old saves   [which means they used all the old Time/Date  [lol!] rules]  ----But when there's major changes like this, I think best 2 start new.

V6 BAD!

================

*** - No more factor upgrades!  (Gr only)   :-(   [when did this happen?  Don't see in changelog]

- 24h days R gone   (1 of improvements made it better than 1st one)     [Time's critical until civil war start]
- Dates.   (used 2B 1/day;  Now *MAX*  4/WK!  (he's making stuff worse!)

- Praise/Punish have longer cooldowns while obedience gains decreased!

All these make everything more difficult & a lot less fun!  :-(

Anyone else feel the same way?

If there's still a way 2 upgrade factors, anybody know how?

Mourning with you & praying for you.  Give your grief  the time it needs---but remember, this is a big loss, but not *the end.* 

God be with you.    (might read Job----imagine loosing *10* kids like he did!)

Just like in "Infinite Stars" your life isn't over, more is still waiting to be written.  (crying for you as I write this!)


Just  an idea   ----but maybe somehow you can use this in the story?     Life would be much less interesting if nothing bad ever happened...     (take some time, heal 1st if you need to.)
Many have used bad things in their lives, to do *GOOD* things!   Music, poems, stories, etc...

Bad to ignore grief, pain---but it *CAN* be channeled, used.

I'll swing either way  (sounds bad but get your mind out of the gutter)  --- the problem is the double standard that makes -0- common sense!

Should b easy mistake 2 fix

PS   Earthshatter's  *GREAT* reason to use Orcs!   [alas   (see my posts on  5.4/bugs)    had *MAJOR* bug last Orc run,  & no recent save.  :-(  ]

Pic is just for you!  

===============
[Workers:  722, Servants:  616,   Mages 774]   ----By  D17!    [B4 Noon]

Cont: 

Servants:   

(maybe ambergrain can comment?)    IDK  what the EXACT Req are,   but Servant support is *NOT*,  repeat,  *NOT*  FREE.   [should I post a pic to prove this?]    I INSIST.   In above pic,  (ck  #'s )  got 616 Servant support.    Even if you side w them  (100 pts)  *STILL* not free.  

Eiyal
2 things--  *VASTLY* different  from your suggestions   [glad I started this thread,  learned a *LOT !   (52 days ago) ]   that I've been doing a LOT, & that used in above run to get that  [Could *EASILY* finish Loan Q b4 D21!] : 

1)  UPGRADES.   Like someone else suggested:   [beyond the obvious   Rms 1] .. the first levels of forge, tailor, and alchemy done,  (Note:   "Forge Tools" upgrade is ridiculously expensive,   *MUCH* better IMHO  to get Tailer   (lvl 2?)    & then  *CRAFTSMAN SUIT*   [also 25% Upgrade Bonus *PLUS* 25% to Cook/Smith/Tailer/Alch]

2) MEDIUM Quests.    (another repeated suggestion.  )        Actually,    It's   Fighters---Easy,   Rest:   Med.  
Fighter's Med often =   "Ancient Jungles",  another impossible Quest (early on)----even you with all you extra classes don't do that right?
BTW Med Quest often require items which Req *MULTIPLE* Upgrades.     (for better or worse)   *NOT*  easy,------but not impossible.    (sometimes not possible in the given timeframe [7 days] , & so much skip/cancel.

W/o *BOTH* of those things,   such runs just aren't possible!      [confirmed from others when I've got details]    Your [Hooker] run:     Finish D28----& STILL PD greedy Bank!

YES,  my MC Master only has 3 classes.     (using "Longer Shifts" helps to rush upgrades)  ----but he can use Med Armor,  [easy 2 craft w current upgrades] & has Mythril sword---43   ATK  ----with a "+ 10"  hit bonus.  (& Phy 115)  When properly "dressed"  ;-)  can handle any Easy Quest,  & most Med   (EXCEPT AJ!)   Dungeons.  

Where your Time,  Gold, & Resources go are *HUGE* factors   ----making good armor  (buying mostly matter of "luck",  even if lots gold; *PLUS*,   No Elf Cap = 1 less shop,   so more difficult to find some things)    is one good example,   & for a decent team you'll need 2x6=12 Outfits.    No armor or even just "cloth"  often means die fast!     (even against Rebels) 

As you've said yourself,  (somewhere?)  the fun comes *AFTER* "end of LoanQuest"-----Plus,   once Time Pressure is off,   if you want/need to, you can get more classes.     [Generally I find good ARMOR *MUCH* more beneficial than tons of classes!] 

Oh,   Sidenote:    Current runs,  Including this one,  R 1)   to test out Alchemy,   & 2)  To try to narrow down /repeat  "screen/Location" bug.
But I use many things learned from advice in this (now LONG lol!)  Thread.  

Hi  Timm

Hey,  2 things important & didn't see either mentioned:  
1)  Upgrades:    What did you do,  & when?     [was forge your only one?    etc]
2)   QUESTS.       Since the Greedy Bank comes   frequently, pays to get MAX Guild pts &  END the "Loan Quest"  ASAP! 
Did you do Med,  or only Easy?    When did you finish the "Loan Quest"   [get 500+ pts 3 or more factions] ?

I've done the "fish run"   also---a little harder since he restricted slots @ Man,   but not impossible.
Workers gives free Worker's Outfit---very useful.  (& worth 300 alone!)

Screen bug is *COMPLETELY* another topic,  if you wish to comment on that post,  please do so under that thread.  
Pic was posted to show *BUG*,  not any difficulty.    (was one of my better runs----*ALAS,    didn't have a recent save!  :-(   

(1 edit)

Far as I know,    (feel feel to show me others)     this is the *ONLY*  thread   [Post  5.4]   On  EVASION.  

Oh,  here's just one example of someone else   who mentions the difficulty of the Extreme Evasion bonus.  
[Note that it's often somewhat ambiguous,  as   even dev uses different names  (traits,  buff, etc)  & there are multiple bonuses.]

https://itch.io/t/1623294/combat-balance-and-a-mission-text-054


Don't get confused----some issues are new & unique to 5.4;   Others,   have been around for more than one version.  
Every version changes things

Just a Thought----no evidence to support----but wonder if loosing (hotkeys/shortcuts/etc) key support,   Prelude to Location bug???
(Both seem travel related)

Have posted this elsewhere,  but will repeat here since relevant to thread:  
[location/screen bug]  
--->>>   Encountered *ONLY*  when returning from Dungeon!

Further testing shows  *BOTH*  "screen bug"    (different post)  & hotkeys  (shortcuts)  *BOTH*    "location based."    (for lack better term) 

Ie:  

-   STAY  @  Mansion.      (everything fine.)      [time/date's don't matter]       (or visit town) 
-  DUNGEONS:        End of Quests   (Clear?   )   or any runs----AT END.     (at least once got bug with repeated  [start] msg:    Fight/leave) 

Oh,   1 more thing:        save -->  EXIT,   restart & load  sometimes  "Fixes"   stuff     (but not if you do after all locations lost----Time maybe critical here?))

Looks deleted?  

Bath upgrade   works fine far as I know.

Add:  Lots of enemies R fire resist    ("Fire Bomb")  & if they're vulnerable to Earth,  (Acid B)   *MUCH* better to use Druid  [hits all 6!]     or Orc's "Earthshatter"  --If you have an Orc.
In the  "REAL"  world,  w/o any extra edge  [including above]   w poor or *NO* staff,  just not that useful.   (B4  D14?) 

Wits bonus----Maybe.      But lots of Civilian jobs (see other post)  help Wits-Mage,  + TRAIN of course.
To *BUY* Decent staff---usually  1k + gold;  MUCH cheaper to make, but takes time & upgrades.    [never heard of anybody making 1 B4 D7;  D14 is possible,  but rare.]
Oh, don't forget,   can't target back row!     (Lich,  for example.)     [Unlike other MATKs ---like "Fire Arrow"]
Up against bosses,  this can be costly.

I def agree w most of that----*BIGGEST* problem had with my  (test)  Alch run(S),   [bugs aside!]  is they MISS----a LOT!  Esp early on  (D14?  b4 D21?  Neither run has make it to D21 yet.   [1 crashed----screen bug (Lost *ALL* locations!) ---see bugs section--& didn't have recent save. ]

Even against Goblins or 1 Evasion bonus buff  [there are 3?  I think]     Need special crafted staffs w "to hit" bonus---takes upgrades + time to make.

There's just too many other needed (mage/Wits) classes---Thief/Hunter/Scholar/cook/*CASTER*  [now locked, but w it's AE Blizzard,  still generally more useful than Alc!  -->>  Even if you "miss" one,  may hit a least 3/6,  Dam HALF is *LOTS better than dam NONE,  + no need for potions,  reduces speed,  etc]    (Oh,  could also add:  Farmer,  since now silk supposed to use wits. )

Seems to me  (early opinion,  more testing needed)    not really useful b4  D14, *AND*,   Hi Wits Mage *WITH*  *To Hit* Bonus & STAFF.

Oh,  Assasin's *MAJOR* Upgrade  (heard a few other's mention them,  but no Days/time,  so no idea when they got it)   ----Req  1,000 Guild pts!   [Fighter]           Even if you side w them,  don't think *EVER* gotten this b4 D28.

So have you ever used Alchemist B4 D21?    [Default/solo route]      If so,  what classes, & what Day?

Seem to me  [5.4]    He's trying to make  Alc  a "substitute"  for  Caster   [early on]-----but it's a really poor one at best.

If you're HARDCORE & love a challenge,  ignore this post.

For the rest of us:

There's actually not one,  but *MANY* (Evasion) Buffs,  that can *STACK*, & make a normal enemy into a *SUPER-BOSS* -- that's how I fought & had to flee from CockRoaches!  (sp)  [had a 92 EVASION!]
Others have had problems with them also.  

If memory serves there's actually 3 (THREE).    [3+@30 EACH=  ~90+]  They can be found HERE:
/assets/data/        File:  Effects.gd

Be careful if you edit this to not change anything else.  

For comparison:     "Normal"  hi Evasion:   Goblins:  25

Given that they can *STACK*,  I'd suggest 10 Ev each   [MAX 30 stacked] ----but up to you.

[if a "normal"  -0- Ev  can have 90+,     than a Boss or already hi  Ev  enemy can easily have 110+ !!!    Maybe more.  ]

Hint   (hotkeys  [123...]  
Seems to be "day"  sensitive:  
-1st week:   nada;
-2nd week:       **WORKING**   (D10)     Ex:     talking to Guild leaders.     [need to check dates working/not on Quests] 

Maybe this is connected to something that was changed in 1st 2 weeks? 

Wondering if this could be connected to the  "screen" bugs?   [more like   "return to Mansion"   or " Location" bugs!   ]     ?


Anyone else tested/experienced this?     [worked *FINE* in 5.3!]  

(1 edit)

Trying to replicate:  

Trying to get more info/replicate to help dev:  

Anyone who's gotten this  "screen bug"   can you duplicate it?  State the *EXACT* details?      [seems more like a "LOCATION" bug...]

-Seems to be somehow connected with "return to mansion." 
-Did you?     
    a)   use the   "retreat"  button?    b)  use the  "return all to mansion"  button?     c)  Successfully finish & use the  "close"  button?    
    d)  Did you use any HOTKEYS?   (1,2,3, etc)   or just the mouse?     e)   did it *LOOP*?   

I can't remember all of mine,  but in at least *ONE* case,  I got stuck in a "loop"   [combat was over,  but kept giving me "fight/leave" option; ]

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Suggested Fix:    (wish I'd saved a screenshot!)    wracking my brain trying to figure out how you "super-BUFFed"  a spider  (normally  -0- Evasion!)   to  90+  Evasion!  

2?  3?  Stacked buffs???    [told ya I had bad luck!]     SO....    3 buffs @  30  each?  
What about RESTRICTING  to MAX  1 buff  (type)  /enemy?   [eg,   only *ONE* Evasion bonus,  so would be +30  instead of +90!!!]  

Even a "moderate" bonus could get extremely high very quickly,  if allowed to STACK.
=============================================================
Anyone else who's had *EVASION* issues w 5.4 This is good place to comment/post about them.   
(too many things scattered/not organized)

Thanks.

This doesn't speak to portraits  (haven even tried that yet)   but   since  most files R text-based,     it's not hard to change some values & "experiment"    (mod in progress?)
Modded   (or text-based)   stuff is great,  & can have a very long life.

Did want to comment on the  *EDITOR*  though:  
Not sure what you did  (or even how to fix it!)  but the *FONT*  -size  is so super-small as to be UNREADABLE.   
Why does the main Prog have 1 font size,  & the editor a whole nother  (super-SMALL!)  one?

The problem is   he  (or you guys?   How many R working on it now?)    did a WHOLE LOT of changes recently,  & while some   (Alchemist/Caster)   are simply an  issue to playtest,   there's a *LOT* more *SERIOUS*  bugs/Problems.    [5.3 was pretty Rock-stable,  so has to be something(s)  recently changed

Ok,  WARNING:   Off-topic:  (just 2 examples)
Did a post  (today)  on the  *RIDICULOUSLY*  hi EVASION  --& not long ago,  on screen bug  (come back "home"  *ALL*  locations were gone---including Mansion!

BTW,  (back ON topic!)   does the "tossing potions"  have the normal hit-rate?      
Ie,  if mage's "fireballs"  keep missing      [SUPER-INSANE EVASION!]    won't the potions miss too? 

[this early  (D8 Quests/DRs)----either only 1 staff,  or else not enough for everybody,  so   no "to hit"  bonus   (unless from classes) )

Ok having to run away from 2 *SPIDERS*  [92 EVASION!    only  1/20 hits!!! (that's  19/20 MISSES!]  is just RIDICULOUS!!!

Not the 1st time/run  a "** SUPER-POWERED**"  Enemy has decimated me (& the last time was an **EVASION**  issue also!)  


----    PLEASE   PLEASE PLEASE  GET RID  of the INSANELY high EVASION  bonus !!!
(Note:     other increased enemy stats seem difficult----but at least tolerable. )


Suggested good Evasion MAX:   30-40?      (if it's ADDED to enemies who already have hi evasion,  then  BONUS should be 15-20 ---MAX)
[5.4  is also a lot more buggy than 5.3,  but that's a separate topic.]

YIKES!    Don't say  "overpowered"  or dev will nerf it!    (He's already been making many things more difficult almost every update!) 

Never Tried Attendant/Alch----but wait----don't both [fire/acid] require special potions?    Do you *MAKE*  them  [Req upgrades]   or *BUY* them?    [Req Guild pts]    Since this requires special potions, I'd think more Mid-game  [D21+? ]  at best?

Is Dam based on wit?
How "early"  are we talking?   B4  D21?   D14?

In 5.4 bandages can be bought w gold.   (no rep needed)

The  "bypassing earth resist"  may be a bug.  (?) 

Thanks for the info!

Has to be something he changed,  cause I wasn't seeing *NEAR* so many bugs  [somebody get the bugspray!]  in  5.3!

(there's some other less noticeable ones----like the Dup sex traits   [see my post on 5.4])

I had a similar problem when ran into a Rebel w *60*  Evasion.    (don't remember his traits,  but "normal" Rebels had 10 EV)  

He was nearly *Impossible* to kill  (on as  "EASY" Quest!)  & took several of my chars!

Similar bug:    When attempting to return from rebel (Quest)    Get another msg  (to fight---this time w *EMPTY* combat group!   Select  "leave & return to  Mansion"  ----but   at  "Mansion"  all locations are GONE!

EV-60+   Yes,   all the EXTREMELY  tough enemies  I've ran across  R new in 5.4   [hence another reason go BACK to 5.3?]  

Would need to check again,  but your Daisy had  a +20 Wits bonus  (Alchemy?  [NEW in 5.4!] )   and?

BTW  I usually  do  M-5 Charm----helps w Training & *ALSO*  QUESTs!   [rec by others & very helpful]

"ASSIGNMENT  Quests"   ----Case in point,  where it's  *ESSENTIAL*  that quest pay  gold.   (& yet most pay  very little---you're taking a *HUGE* loss compared to having that slave doing production!)
This time this one pays better than average----but only 1 close is  Daisy  (LOL)    so maybe forget about  "mage Daisy" for a while...
Not that she's that powerful  (PRE-D7)  but,  not avail for fights either.... 

Sometimes even bad luck w CLUBS!    (I do not like stone clubs!  Worse than no weapon [they increase your chance to MISS] )

I'm  *SAVING*  b4  every fight --in case encounter more "super-villains"  like b4

Oh,  ROOMS  upgrade:    Looks like you did that 2nd Week?   (AFTER D7?) 

What did you do w Shrines?   You didn't have extra  Grain/Veggies,   (so no good offering)    Ignore?

(1 edit)

Hot keys no longer work   (msgs,  combat)     Very annoying

Example:    "Lust Relief"     (can no longer use #  keys)       Could give other examples same problem.

Partial Reply:

SERVANTS  thing   (cause I  *KNOW*  wasn't in 5.3!)  
*REALLY* wish he'd put that in the CHANGELOG!   (with all this other  [mostly making it HARDER!]  stuff--that's  (only?)  thing making it easier. )

Think I wrote that  (Succubus)  b4 I looked @  all you saves...   Post  D20, right?     [Probably the most useful thing about hookers,  but it takes a *LOT to get them!  --->  PLUS,  looks like you never used your hookers on your combat team, right?  (only for GOLD?)  --  Also means they R *NEVER* @  Risk for the  "death"  hi dam/ etc  penalty  (so good insurance keep gold/production high!) ]  

I too often get unlucky in  (well pretty much everything lol)  shop rolls.     BTW  (sucks dev!)  Heavy armor   costs a *LOT* to BUY,  but SELLS  for almost NOTHING!  :-( 

"....and no I never bought a staff."  ----WOW.    [1  BIG difference right there!]       (need to check on that   "higher wits  =  better healing  [W/O STAFF]  claim.  ) Unless he changed that,  I  *KNOW*  MATK  depends upon  STAFF Bonus  & "Lessor Heal  is  120%  of MATK"    (Looks like you had  3 mages,  & *ONE*  staff,  so...  )     Maybe that's another recent change??? 
(VERIFIED:      Even  W/O  staff,  hi wit   (tested Daisy vs Greph ----your save)    heals more!    [32   vs 21!]

ok,  in my own defense don't know what version tested this in   [VERY new to 5.4]   but this did NOT used to be the case!   Used to be,   heals only depended upon MATK   (which is very strongly influenced by staffs)    Nothing about that in the Changelog Either

Sidenote:   Your  "combat team"   I did notice you don't  "mix & match"     (ok,  Daisy)  ----ie,  except Daisy,  NONE  of your team was Workers/Fishers/Hunter/Farmer.     Every class was military or could B used in fights.      [BTW   1 Grave  Injury  = D13]

-->>    What's   the  *EARLIEST*  day you did combat?       (matters a LOT in 5.4  with the  Enhanced  "super powered"   Enemies!)
(D9 you had 3 hookers but only  3 combat char-----wait Wiki  [hooker]   had club,   so  4 combat?       [a lot of my combat----including that  "EASY"  quest w the  "60 Evasion  [UGH!]  Rebel-----were QUESTS,   so did them early.   (b4  D14?   maybe  b4  D7?)

-more than one thief-----Evasion bonus?

=====================================

Thinking of Trying a Run ---Fishers   (instead of your hookers)----but honestly could also be done w Worker   (wood/iron), Hunter  (meat)  or Farmer  (cloth)     **CONSOLIDATE**     (like you did---maybe more?)  I don't usually  do this either.     Usually char get BOTH "Peace" & "war" classes --->>>   BUT EVEN *ONE*   "Grave Injury"   is more than enough to kill this   (CRUCIAL---esp  1st 14 days!)  Production!

I take time to write too  (mostly if long ones)  sometimes ck notes /saves /etc)

Not sure about Upgrades.   [5.4]  
BIGGEST  *HUGE*  problem so far  [5.4]    has been *FIGHTS*;      Even EASY  Quests can have them,     [new  "super-powered"  enemies!]

1st,  Mostly taking a break from SC, *ESP* as  dev seems intent on making each update *MORE DIFFICULT* than the last!   [see my 5.4 Post on 60 Evasion!]       There might be some hard-core pple out there, but there's *ALSO*  some "casual" players who do it for the fun/Stress-Relief.   (etc)     [Maybe I'll come back & stick w 5.3?]

Trolls aside, what Unique Traits did you encounter that were harder than normal?  Did they KILL anybody?     [never had a *REQ* Troll quest]

I agree,  Rebels normally *R*  easy, *HOWEVER*,  a Rebel w 60 Evasion,  IS NOT!  [killed most of my team!]    (that's over 2x the normal Evasion of Goblins!  a huge huge HUGE bonus!  [to ENEMIES] )   [was almost impossible to hit!    (club/knife--like yours, no advanced weapon)]

You didn't have any swords   (+ to hit)  I checked.       (wish how I'd could see how well your "team"  did against  60 Evasion enemies!)

W/o going over all you saves again---you downplay enemies & mention "cannon fodder"  [LOL]  ----but,  at LEAST  1 died,  maybe 2+

How many died on your run,  & who were your toughest enemies?    [including any rare/unique enemies]

Check your testing again---with *NO STAFF*,  you have low MATK,  =  low magic dam & low healing.    (healing is based off MATK)
(I do train anyway----but mages mostly for  Classes  [5.3--Caster,  etc]  *AND*  everybody,  for Loyalty.

"unkillable"  is an interesting goal.     [wait is that a WORD?!? ]
Here Chars   "die"  when they get down to  1  (2?  3?   IDK  exact # for threshold---Extreme dam & penalties)  
So , say you "kill"  the enemy----but they "kill"  3/5 of your team.    [or even 4/5!]       Is that still a "good" quest/mission?    

(Note again that Ext Dam (from memory)  R  *HUGE* ----nerf production,  can't fight,  etc.  )


BTW in the little i've done so far in 5.4,  never even *TRIED* a Med   (Bandit FORT)----as even "easy" enemies have been *SUPER* buffed!   :-(

Thanks. 

->  Earth to women:  
There's some guys who like romance too!    [not sure about aliens, but...]

I'm guessing you trained Daisy everyday?   (or at least 3x or more)    [anyway the +20  (Alchemist post)  makes a lot more sense] 

OK,  Just a *GUESS*   (so far)      [not even going to *TOUCH* all the issues w the new 5.4!  (see new post) UGH!]

--->>>   ***BIGGEST***  DIFFERENCE     (so far)   I know of,  between how you do stuff, & how I  (normally/usually)  do stuff   [Quests aside]    is  *UPGRADES*.    
By the time you factor in  3-4++  Upgrades   (& I bought more tools,  leather collars,  & worker's suits)   that's a *LOT* lot more materials  (or gold equivalent)  by  D28      [most of my oldest saves where I did upgrades *PLUS* all easy quests R deleted.     (older versions have more problems w saves/imports) ]
In hindsight,   it makes sense---*IF* you're doing *MED* Quests;    (maybe fewer collars & no extra lux rooms?)  
EASY Q's  [like you did]  just don't pay as much  XP or gold,   so everything takes longer. 

Learned *LOTS* of tricks since started this thread  (FYI that was over a *MONTH* ago!  lol)  ----but it's also changed at least 2 versions since then too.      [1 of them being more Hunter/fisher  for Wits & gold]  

BTW   did you *ONLY* do DRs  [Dungeon Runs]  for Quests?        Did you do any Med ones, or just easy?   [Easy = Goblins/Bandits]

I checked  ~  every other day----&  did see:   At least 1 char w "grave injury"    (can't fight,  reduced production)  [I try very hard to avoid that]  & 1 "starving"  (lack of food) -----COOKING is one thing I didn't used to do----but now do a lot more.   (it's generally worth it---stretches food to last longer,  + help Wit char get more XP)

BTW  (since I see you have/got it)  Is there any use for Troll's Blood?  

I don't see any of your hookers made into Succubus,  do you not like them?
I also only see 1 staff  (I assume from DRs)   you never bought a 2nd staff?!?    [makes you Mages much weaker!  ----ok,  but also saves gold---they aren't cheap!]
(usually I'd either make or buy something---so everybody had a weapon, & then upgrade them later if the weapon was crappy...  lol   [I'm sure on some of my runs I just spent *WAY* too much]  )
Also looks like you only bought armor for ~ half (?)   your "military?"   [looks like hooker/fighter/dual role]  
I'm sure every little thing like that added up  (I spent a lot more  [or at least did on some runs]  than you did---esp   *EARLY* on  [b4 D21] )

The "Servants"  thing----is that a MIN of 300 Guild points,  or what?    [I don't see it until you have 336 *Servants*  GPs ]  
maybe that's something new for 5.4?    (never saw it before,  but many Servants Q  [usually "assignment"  or "servant wanted"  ]  I had to skip---they're actually easier  @ *MED* lvl   (w upgrades!)    than some of the "easy" ones! )

"Personal Bank"----I see you too  (others have mentioned having to do this----1 more reason finish Greedy Bank Quest ASAP!)  also saved up the 3k gold!     (several days in advance)
I  started doing that later on  [*BUT* if you can "*FINISH*"  b4 ~ (?)   D24?  (D22?    no exact # but the closer you get, the more you need that savings...) ]-----Mostly b4 I did a lot of Med Quests. 

WOW!   Where did you get your  "CRAFTSMAN SUIT?"  !     [obviously not from crafting...]  

Did you skip any quests?   [Usually for me Workers R one of the easiest ones,  & yours was the lowest GP]  

From my orig (very 1st) post:
"[if you're giving general hints/advice,  *PLEASE* make sure is possible in 1st 21 days (fighting tooth & nail just to still have 2 sell most of what you have 2 pay Greedy BANK on D 28,  is *NOT* fun.  ]"
(even back then finished some of them----but *MOST* of them sucked!)     -->>   I think in general,  you had a lot more gold b/c: 
1)  you did a lot of DRs    (2?  3?     Can't tell from you saves,  But I'm guessing at least 2 easy & at LEAST   1 Med?) 
[when I 1st make this thread I wasn't doing any]
2) Compared to me  (or at least  "back then"  lol)  you saved more & spent less---a LOT less.     [even for armor/weapons]    -->  Ex:    I only counted  *ONE*  staff,  even at D28!    [a decent staff can cost  over 1k gold EASY!  ]

Curious,  did u Fight the  Lich,  or talk out of it?    (another trick learned since then)
(only 1 char has Dark Resist----but I think the  F-5  [Physics]  is enough to talk out of it.
[Several char w high dam----you fought?] 


Oh,  the "UPGRADING"  advice thing:   *YES*,   you got lots of gold   (mostly from your DRs i think----*BUT* you also didn't finish till D28,  & paid the  [Greedy]  Bank their  3k gold.      Done   (?    have not kept good track)  3-5+?    runs where finished   *WELL BEFORE*  D28,  *MOSTLY*,  using  1)  *MED* Quests  & 2) Upgrades.      [Some  "Impossible" Quests---either make me take way too long,  or give up.    But *LUCK*  plays a part  ----maybe even bigger in 5.4?] 

With all your runs,  did you come up against any unusually Tough  chars?   [like that  EVASION 60!   1  I ran into early on!]

Oh,  in case you missed it,  the Hunter/Fisher  idea was one got from someone else.    (didn't have that 2 months ago when 1st posted this)
D14  (1k)    rarely a problem,  but in general  (ck above)   I *SPENT*  a lot more than you did.   (would've bought a staff for each mage;   2  Mages =  750-1k EACH,  so there's  another  2k gold... ) 

Obedience:  looks like you used you maid a lot  (Allure)  + your  Hookers   (like fishers)   didn't travel much.     5  member combat team  [vs  6]  & one *DID*  have a leather collar  ---but generally you have  1)  Allure  +2)  much less travel.     (Obed decays a lot faster w travel)
It's very similar to fishing tactics  I've seen/used.   (Except for the DRs]

MC & 1st slave have 2  (DOUBLED!) of the same sex trait.    (both have "life power 2x)

What happened to hot keys during combat?!?  [not working]

Ok *60* Evasion (Rebels)  for what's supposed to be an *EASY* QUEST is flat out RIDICULOUS!!!    What R U DOING DEV?!?
(even most in *MEDIUM* Dungeons aren't that bad!)    [got my butt *KICKED HARD*   before even D7!]

[anyone else w issues w 5.4 Feel free to add]

Oh.  so you use Alc  *ONLY* for the wits bonus?    [+10]  
(+  [sidenote]   you had both Scholar & Apprentice [+10]  (usually I only get one or the other---Prereq for Caster)  )
[Daisy total wits Bonus = 20]

Normally I'd get Caster  (Alch used to be locked) ---PRE  5.4 Obviously.  

WOW!  

ok,  1st off,  I apologize,   i've been getting a *TON* of emails from itch, & somehow I missed one  (your day by day post)  
It wasn't intentional.  

B4 I (finish) looking at them though:

"Attendant" remark:     Actually amount of heal is based on MATK,  so yes a staff makes a *HUGE* difference in healing!   (+ as far as I know Wits have no impact on healing,  only class + MATK)

LOL  !

Easy vs  Med  Quests:    I used to do all EASY Q  (when 1st started this thread/post)   Many people were suggesting the "Med" Quest    (in general,  more gold, + more Guild XP  So I started doing a lot more of those. )  
I've only started *ONE*  game from scratch  [new  5.4]  & already have problems & don't like it!  
-->>  Got my butt *KICKED*  by a *60*   [WTF?!?]  Evasion Rebel!   [yes that's *SUPPOSED* to be an *EASY*!  QUEST!]     :-(

Maybe I should stick w 5.3  ....

have you/did you have any rare "near impossible" enemies?  

I'll Check you saves & come back 2 the Servants Q.     [Reread changelogs back to like 5.2 or something, & says nothing about that]

Still exists in New  5.4  
[occupation screen --tool issue,   +  Travel Screen    (under  "Available Resources" slots show "FULL"  even when being used. )

Did my "Hooker Run"   very much like you described.      (1 think 1 hooker was sold for quest?]
D12---Only upgrades:   Rms,  +  [needed to make *STEEL*!]  Forge.     Didn't upgrade forge till late, & only b/c of Quest.  

Gr:   MC-5  (don't know maybe preset,   but can't change@ start) 
All others   (lol)   are  "3"---   Just turned out that way...   (oh including Daisy)    [8/10 Char]

The 2 Assignment Quests *REALLY* sucked!   (1  was 4 days,  the other 5 I think) 

Was actually lucky  (so f ar)   "STEEL"   is *SO* much easier to craft than say,  "CHASITY BELT!"    (but both Req Upgrades)

Did have 1 big problem----that'll be *WORSE*  [UGH.    Maybe should stick w 5.3? ]  in 5.4.

No collars + Frequent travel,  & had mult char had Obed problems.  :-(     [made Daisy into a watchdog,  helped--Bark Bark!]

Did she cook/Fight/Train?     How did you get Wits so high by D6?

I think  (?)    if you use a MELEE weapon in combat  (ie  club)   it helps Physics.      For Wits to improve you need a staff.

D12----My MC is above that   (very easy to get MC high w good F since trains everybody) ----& ONE  hi wit   [F4 char]  Scholar  (can use staff-fights)  --Fisher/Hunter  (fishing Inc Wits also) 

Did you upgrade any of Daisy's F stats?   [Esp above "2"----Req  IRON WOOD or MAGIC WOOD]

At Wits  F-2,   Training just doesn't help near as much   (basically all XP decreased) 

Oh,  1 last hooker  [D-12]  was making 90.    A Hunter I have    (-0-  Wits!    Fairly new)    can make over  200 gold/day!
(I think I had more charm stuff but had to "sell" for Hi Sex slave Quest  ----or hi charm? )

146 is a *LOT*   for a D6  Hooker----does she have lots of stuff to boost charm?    Or is that   with  "Longer Shifts"  [stops XP but more production]


Ok,  that makes no sense!     How can a Hooker make  146 on D6,  & yet much LESS on D12?
BTW that  4 Char  @  ~  76 EACH,    which is very very poor production for D12    [low Phy,  NO TOOL  worker is doing ~130/day;]

Hunter  (mentioned above)----no tool--- -0- Wits ----does ~ 219 gold /day  (if I set him fishing) 

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Anyway,   hookers aside,  5.4 's gonna be a *LOT* tougher Esp on Mages  (Caster LOCKED!)

Did a new post---Alchemist----Ever used?